Septic shock caused by a severe infection which poisons the blood vessels, causing them to enlarge. Distributive shock caused by enlargement of the blood vessels so that the pressure within them drops.Īnaphylactic shock caused by an allergic reaction which forces fluid out of the blood vessels. This is typically caused by damaged heart muscle due to a heart attack. Cardiogenic shock caused by failure of the heart to move blood adequately. The Heavy Weapons skill tree is the only one in the game that does not include a melee weapon Heavy Weapons specialists can of course still rely on the Wrench for melee, but will not receive bonus skill damage for it unless they specialize in Standard Weapons as well.Key types of shock Hypovolemic shock caused by the rapid loss of blood from the blood vessels, either inside and outside the body.Grenades are very expensive to purchase, therefore running low of grenades could be fatal, especially on higher difficulties.Hence, the player must also rely on Standard Weapons on early levels to survive. Grenades are relatively rare to find, while prisms-using weapons appear late.Prisms are common once the player enters the Command Deck.In fact, only standard bullets are cheaper than prisms. Prisms, which are used by both the Stasis Field Generator and the Fusion Cannon, are very inexpensive to purchase.Nothing can survive two shots from a fully-upgraded, fully-modified Grenade Launcher.The Grenade Launcher can apply bonus damage to nearly every type of enemies, and hence will reduce the overall difficulty of the game.The Grenade Launcher is the most deadly weapon in the game, while the Fusion Cannon is also one of the most powerful weapons.Specializing in Heavy Weapons Advantages Some weapons require minimum statistics or skill levels to equip and use. One should note that level 6 weapons will never obtain any bonus from combat skills. For example, when a combat skill reaches level 2, weapons that required level 1 will gain a 15% extra damage, and weapons that required level 3-6 cannot get any bonus, of course. Whenever a player upgrades a combat skill by one level, each weapon of the same type below that level gains a bonus damage of 15%.
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